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Some of them even have more personality and are better dressed for the job. Of course, not all weapons are “good friends.” Some of them don’t handle the pressure well, especially against several Molded or Jack’s continuous stalking. Players will want to be picky with their best friends in the game; these weapons are the best companions in this regard.

7 P19 Machine Gun

Damage per shot : 50 Magazine : 64 Location : Captain’s Cabin locker, wrecked ship

For proper firepower, players will want to grab their hands on the P19 Machine Gun as soon as they can. It’s not hard to set this weapon as a goal; it teases the players just behind a cage. Now, despite the low damage per round when compared to pistols, the P19 Machine Gun still has good value

It fires rapidly and is generally easier to place all shots compared to the slower but more damaging weapons. Besides, it’s one of the few proper military-grade hardware in Resident Evil 7. It’s no peashooter and the ammunition is easy enough to find and hoard.

6 G17 Handgun

Damage per shot : 100 Magazine : 10 Location : Garage of the Main House 1F during the first Jack boss fight

Turns out one of the earliest guns the players can get their hands on is already one of the best weapons in Resident Evil 7. The G17 handgun scales well up to the late game and usually never goes out of style even if bigger and stronger guns keep getting added to Ethan’s magic inventory.

The G17 deals respectable damage. It’s also by far the most practical weapon to use against the regular Molded enemies in the game. In turn, this lets players save up their ammunition for the bigger guns because those are more useful against bosses. In any case, one can’t go wrong with the G17 as it also works well as a panic weapon.

5 M19 Handgun

Damage per shot : 120 Magazine : 7 Location : Guest House 3F before the attic

The M19 Handgun is a more precise and powerful alternative for people who feel that the G17 falls a bit short. Its magazine holds fewer bullets but the damage more than compensates for it as M19 rounds deal 20 percent more damage per shot compared to the G17.

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Players can certainly take advantage of this higher damage when dealing with Molded as some encounters with them might not necessitate an additional shot, especially if they have less than 100 HP remaining. Meanwhile, the M19’s special ammo damage is also considerably higher compared to the G17. Players who have special bullets lying around will do well to fire them with the M19.

4 Albert 01R

Damage per shot : 200 Magazine : 3 Location : Beat the game on any difficulty

It’s Albert Wesker’s signature weapon and it’s only one of the best guns in Resident Evil 7 in terms of damage and mobility. The magazine capacity is questionable or even laughable for some but Wesker’s gun here deals twice the damage of a regular pistol.

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If players use enhanced ammunition, then the Albert 01R can even deal around half the damage of a 44 Magnum, which is the most powerful pistol in Resident Evil 7. If players can handle the excessive recoil and the low magazine capacity, then Wesker’s gun is a real contender here.

3 M21 Shotgun

Damage per shot : 80 per pellet; 800 total if all pellets hit Magazine : 2 Location : Starts off as the Broken Shotgun; needs a repair kit and a Model Shotgun

The M21 Shotgun is a classic over-and-under design common among duck hunters or skeet shooters. Its pellets actually deal the same damage as the pump shotgun or M37 but the M21 adds one additional pellet thanks to the more concentrated spread. Consequently, this concentrated pellet spread also contributes to the weapon’s longer range.

In addition to dealing higher damage per shot compared to the pump shotgun, the M21 also has a stronger kick and will knock enemies back more reliably. Overall, its only downside is the fact that it’s a double-barrelled shotgun and needs more frequent reloading. That doesn’t matter much as targets typically get staggered by this weapon.

2 Grenade Launcher

Damage per shot : 800-2400 Magazine : 1 Location : Supplies room of the Main House 1F, requires the Crow Key

The Grenade Launcher is a premium weapon in Resident Evil 7. Players will want to save it for the last or the most dangerous encounters. Because each explosive round of the Grenade Launcher can deal a hefty sum of damage depending on the angle of the hit.

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Sadly, it only fires one round before needing to reload so that’s all the more reason for players to keep it in reserve. The Grenade Launcher is best used against boss fights. It’s particularly effective against Jack’s final form where he bloats up his HP bar to several thousand. Each Grenade Launcher hit is thus highly useful in such a fight.

1 44 MAG

Damage per shot : 1200 Magazine : 7 Location : Zoe’s trailer in the Yard outside of the Main House

The 44 MAG or Magnum is easily the most powerful gun in Resident Evil 7. Other handguns simply can’t compete with the Magnum’s damage per round or per magazine. As a result, the 44 MAG’s ammo is scarce and very rare — usually only reserved for the most inquisitive or exhaustive of players.

The payoff for all that snooping around is a precise hand cannon capable of blowing off the heads of Molded enemies in one shot. Sadly, it doesn’t look like a traditional Magnum revolver but players can easily forgive the meeker aesthetics as the weapon more than makes up for that with its damage.

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