The answer, at least to Resident Evil 7 director Koushi Nakanishi, is a resounding yes. According to Nakanishi, while the Beginning Hour Resident Evil 7 demo content won’t make it into the full game, it’s still a prime example of the philosophy the development team has adopted in creating the new Resident Evil experience:

Essentially, Nakanishi is saying that the demo isn’t meant to show off what Resident Evil 7 will offer fans in terms of gameplay, but rather what the new game will bring in aesthetic and design principle. The demo is a sampler of emotion, not mechanics, and Nakanishi stated that he believes first-person gameplay is the best at evoking feelings of horror and anxiety. The Resident Evil 7 director did clarify, however, that Capcom is fully aware of what makes a new Resident Evil game a successor to the series:

To that end, there’s a good reason the Resident Evil 7 demo, which already has guides cropping up to help gamers attempt to solve its many mysteries, doesn’t feature any Quick Time Events. That’s because the QTE mechanic that was polarizing for so many gamers since Resident Evil 4 is officially nowhere to be seen in Resident Evil 7.

Of course, some things are sacred in the Resident Evil universe, no matter how much they make sense. Herbs will be making their return to Resident Evil 7 after a brief series hiatus, and the health-restoring plant life that has been the savior of many a playthrough is sure to receive a heroes’ welcome from fans. Whether or not the VR technology will simulate any side effects ingestion of these miracle plants remains to be seen, however.

What do you think about Resident Evil 7 becoming a first-person game? Are you as happy as everyone else seems to be that QTEs are officially a thing of the past? Let us know in the comments below.

Resident Evil 7 will be available for PS4, PlayStation VR, Xbox One and PC on January 24, 2017.

Source: IGN (via VG 24/7)